![]() ![]() I'd love to hear your feedback on it here! We've just released the battle scars feature in v1.05. This means you always get a scar when you have none, and the chance to gain one goes down as they accumulate. If that generates one they already have then nothing happens. Tricksy (start quest with level 1 loot choice)Įvery time you complete a quest your dungeoneer gains a battle scar at random. Fountain addict (fountain pathing bonus, first tile card each turn always has a fountain) Hubris (same pathing change as Barbarian's deathwish, without the bonus hp in battle, description: 'Convinced they cannot lose. Gullible (One loot choice is of a lower level than normal) Scrounger (One loot choice is of a higher level than normal) But as they complete quests they gain battle scars that can be good or bad. New dungeoneers are always 'blank' and exactly alike. Hopefully this leads to a little more attachment & unique story for each dungeoneer.ĭungeoneers now gain Battle Scar traits over time, as they survive dungeon runs. ![]() Even adding features like naming your dungeoneers, or giving them a unique hairstyle didn't quite fix this. However this does mean you are never attached to any particular dungeoneer. You can never 'lose' the game (even if your graveyard becomes increasingly crowded) and you have unlimited dungeoneers available to throw at dungeons. These scars will provide a +1 bonus to a single set of Abilities, with no downside other than possibly poor synergy with other Traits and Abilities.Battle ScarsWe specifically designed Guild of Dungeoneering to not overly punish failure. There are a total of 6 standard Battle Scars available. cards now block 1 damage of any type Pyromaniac : +1 Fire : +1 Fire, gain Burn Scrounger : One Loot choice is of a higher level than normal : In addition to Early Stage, the Hero can no longer take Treasure instead of Loot Tricksy : Start each quest with a level 1 Loot choice : In addition to Early Stage, no gold is gained from Treasure Standard Battle Scars As a rule, there will be both a benefit and a penalty by the time the final stage of any scar is reached, but whether the benefit is applied before (early stage) or after (final stage) the penalty is applied depends on the specific scar.įlesh Wound : -1 HP : -1 HP, gain Tenacious Fountain Addict : The Hero is drawn toward fountains, and the first tile card each turn always has a fountain : In addition to Early Stage, the Hero becomes immune to negative fountain effects Gullible : One Loot choice is of a lower level than normal : In addition to Early Stage, +1 to all gold gained from Treasure Hard Headed : +1 HP, -1 card : +2 HP, -1 card Hubris : Seeks out higher level Monsters (same pathing change as Barbarian's Deathwish) : In addition to Early Stage, +1 HP vs higher level Monsters Hulking : +1 HP : +1 HP, +1 Stupidity Paranoid : +1 Armour : +1 Armour, +1 Stupidity Punch Drunk : +1 Stupidity : +1 Stupidity, all Uhh. There are a total of 11 staged Battle Scars available, each of which starts out as the "Early Stage" version and transforms into the "Final Stage" version later. The full list of Battle Scars is below, separated by "staged" scars and "standard" scars. Determining which specific combination of scars is good or bad is up to each player, as both Hero Class and play style will have a very large impact on the pros/cons of each individual battle scar. Because scars are applied randomly and can never be removed, some Heroes will undoubtedly become favorites while others become completely unused, or may even be sacrificed in order to generate a new Hero of a certain Class. There are a total of 17 different Battle Scars possible, but each Hero can only receive 2 different scars. For those players who a fan of this feature, the options menu allows enabling or disabling the application of new Battle Scars. This feature that was added with v1.05 of Guild Of Dungeoneering, but the original system was completely revamped with v1.06. ![]() Battle Scars are Traits that are permanently applied to a Hero upon completion of each Dungeon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |